resMgr = resMgr or {}

function resMgr.loadRes_game()

	cc.SpriteFrameCache:getInstance():addSpriteFrames("pp_pack.plist", "pp_pack.png")

	uiAnimation.load("ani/bz/bz", "bz", 0.09,6, 1)

	-- uiAnimation.load("ani/fenjitexiao/bz/bz", "fenjibz",0.08,10,1)
    uiAnimation.load("ani/fenjitexiao/jian/jian", "fenjijian",0.11,7,3)

    uiAnimation.load("ani/yuhengtexiao/dian/dian", "yuhengdian",0.1,10,1)
    uiAnimation.load("ani/yuhengtexiao/shan/shan", "yuhengshan",0.1,7,1)


end

function resMgr.loadRes_level()
	
	-- uiAnimation.load("ani/lock_ani/lock","lock", 0.1,11,1)
    
end



----------------------------------------
-- sound
sound = sound or {}

sound.btn1 = "music/btn2.mp3"
sound.btn2 = "music/btn2.mp3"

sound.bbDel = "music/bubDel.mp3"
sound.bbStick = "music/bubStick.mp3"			--bubSpeStone.mp3
sound.boom = "music/boom.mp3"
sound.success = "music/success.mp3"
sound.fail = "music/failure.mp3"
sound.comb =  {	"",
				"music/comb2.mp3",
				"music/comb3.mp3",
				"music/comb4.mp3",
				"music/comb5.mp3",
				"music/comb5.mp3",
				"music/comb5.mp3",
				"music/comb5.mp3",
			}

sound.readyGo = "music/readyGo.ogg"
sound.costLife = "music/costLife.mp3"



sound.starPop = {	"music/star_1.mp3",
					"music/star_2.mp3",
					"music/star_3.mp3",
				}

sound.shootBullet = "music/shootBullet.mp3"
sound.hitCoin = "music/hitCoin.mp3"
sound.hitKey = "music/hitKey.mp3"
sound.fenji = "music/fenji.mp3"
sound.yuheng = "music/yuheng.mp3"
sound.bossDefence = "music/bossDefence.mp3"
sound.bossAttack = "music/bossAttack.mp3"
sound.fuhuo = "music/fuhuo.mp3"


-- music
music = music or {}
music.game = "music/music_bground.ogg"
music.level = "music/music_levelScene.ogg"